![]() This means in effect that two allies never evaluate their AI before the same turn, because the evaluations are in effect staggered. This means that the first bot of each team will evaluate their AI before the first turn, the second bot of each team will evaluate together before a subsequent turn, etc. Each bot has an instantiation order, decided by the map. ![]() Gladiabots looks like a real-time game when you hit play, but it's actually a turn-based simulation running at 40 turns per second. This means that maps are always symmetric (rotationally or mirrored along the middle axis) and if the two teams have the same Team Setup and AI, the match will always be draw, with both teams executing the exact same actions and missing/hitting the exact same shots. Gladiabots is a deterministic and symmetric game. In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team. The full Optimization pack (with additional in-game credits) is only available on Steam.There are 4 bot classes.
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